A simple, rules-lite roleplaying game written with brand new players in mind. It introduces basic concepts found across roleplaying games, and draws inspiration for mechanics from a variety of different sources including Dungeons and Dragons, Honey Heist and Lasers and Feelings.
As with many RPGs, there are two roles in this game. One player is the Narrator, who coordinates play for the Adventurers.
This system is designed to help a group of people tell stories about daring adventurers facing dangers large and small. Conflict of any kind (such as arguments or combat) are resolved quickly, allowing the story to flow. While there are times an adventurer may lose their ability to direct the story, dire circumstances rarely result in death, so it might not suit stories involving mortal danger.